One hero leads every party
The Wayfarer multiplies the damage of the whole party. Each enhancement adds +0.06× to the multiplier. Every third level unlocks another fighter slot, from four slots up to six.
THE LEDGER IS BURNING · ONE BOSS · EVERY RAIDER
Every name in Brackenhold was rung into a chain of bells, and something is burning it. Lead a hero and a party of fighters against the one boss every Keeper is fighting. Every hit mints embers from the ash, and every boss you break unlocks the next chapter of the saga.
Raid progress and rewards save in this browser. Other raiders on the board are simulated so the shared boss works offline. There is no wallet connection, token, or blockchain transaction in this prototype.
SEASON ONE · THE SAGA
Each boss you break for the first time unlocks its chapter. Break enough of them and the Genesis Bell will ring.
THE RAID CODEX
Everything you need to know about the idle-yield raid. The odds and costs shown here are the live values the game uses.
The Wayfarer multiplies the damage of the whole party. Each enhancement adds +0.06× to the multiplier. Every third level unlocks another fighter slot, from four slots up to six.
Summon fighters from the ash for embers. Rarity sets base damage. Equip your best fighters in the party, keep the rest in the barracks, or release them for a small refund.
Only one boss is ever present. Everyone damages it at the same time. Bosses roll a rarity tier: rarer bosses have more health and a bigger bounty. Every fifth boss leaves a Memory Sigil worth +5% party damage.
Every point of party damage yields 0.02 embers. When a boss falls, its bounty is split by damage share. Rewards pile up as unclaimed embers until you claim them. Up to eight hours accrue while you are away.
Enhancing always costs embers, and it can fail. A failed attempt keeps the level but loses the embers. Each level lowers the next attempt's chance of success.
The Idle Camp levels the hero and sharpens the blade, which raises the hero's raid damage. Embers from the camp and the raid share one wallet.
Each fighter in the party adds its class skill, such as more yield, a bigger bounty, faster abilities or better enhancement odds. Every distinct class in the party also adds +3% damage.
Below two-thirds health a boss raises a ward (−25% party damage) that only an Ink Witch can shatter. Below one-third it frenzies and takes +15% damage. Every boss also has one class it is weak to (+40%).
The first time you break each boss, its chapter of The Ledger of Ash unlocks. The finale unlocks after 25 bosses.
AN IDLE FANTASY RPG
Your party keeps adventuring while you are away. Return for loot, new power, and the story of a kingdom that remembers you.
THE PREMISE
EVERY NAME WAS RUNG INTO THE LEDGER. THEN SOMETHING BEGAN TO BURN IT.
✦STEP INTO THE FRACTURE
This is a first glimpse of the Ashen Reach. Wander, discover its lost echoes, and imagine what a living world could become.
Your choice changes how this chapter ends.
YOUR PARTY NEVER STOPS
Sir Crumb scouts ahead while your hero clears the Reach. Return anytime for embers and levels.
Progress saves on this device. Up to 8 hours of rewards accumulate while the page is closed.
THE STORY SO FAR
One night, the kingdom of Brackenhold vanished from every map. Its archivist saved the names of its people inside three bell echoes before the Unwritten could erase them. You wake in the Ashen Reach with one job: bring those names home.
Unfortunately, your only guide is Sir Crumb, a fox who introduced himself as “the greatest dragon in the realm.” He has excellent hearing and deeply questionable qualifications.
PLAY CHAPTER ONE ↗THE IDEA BEHIND THE WORLD
Echoes of Ash is being designed around a simple question: what if an RPG could remember the people who shaped it?
Uncover broken places, forgotten characters, and stories scattered across a living fantasy realm.
Your actions could change the marks left in the world and the legends other players encounter.
Blockchain integration is planned for meaningful player-owned artifacts and a verifiable chronicle of deeds.
A NOTE FROM THE WORLD
“WHEN THE LAST FIRE WENT OUT,
THE STORIES STAYED.”
This is the beginning of Echoes of Ash. The playable scene above is an early prototype; the larger RPG and on-chain systems are a vision in development.
RETURN TO THE REACH ↑